Tag Archives: game

20161004_191334s

Playing slow catch with the Bean

A while ago I wrote about how to use PlatformIO with PunchThrough Lightblue Bean in a post here on how to use the new Bean Loader CLI from PlatformIO. Of course the reason for that was not merely being able to do it, but having a agile development environment to do something useful with them.

20161003_230052s

I’ve been looking for a paper I had read a few weeks before I started playing with the Beans. But I have not been able to find it. The paper talked about using sensors and controllers to create simple but fun games for the kids. One of the projects described in the paper was a “play catch” game where the kids had to chase each other trying not to trigger and alarm they had on a bracelet with an accelerometer. If they ran too fast or move too sharply an LED would flash and they had to stop until it went off.

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